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Excuse no.1: Most of the game models I've made professionally are still covered by non-disclosure agreements. That means my most recent work can't appear here -- for now, at least.

Excuse no.2: The 3D here isn't meant to be film quality, it's done to real-time-display videogame specifications. So expect to see jagged edges, Lego block-looking textures and all that usual videogame stuff. Like anything so closely tied to technology, games graphics age terribly. Check the date - the older a piece is, the more justification it has for looking a bit shonky. Also, the dog ate my homework.

Click on an image to see it enlarged...


 











 

 

Home  l  Gallery  Behind The Scenes  l F.A.Q.s 
 
Guest Book  l  Anarchy Zone  l  CV  l  Links  l  Contact